Improving Social Experiences
(Mostly a brain dump of recent thoughts about social experiences.)

Over the past few months I've had success becoming more emotionally self-aware. Applying the same type of learning methodology to social experiences though feels quite daunting.
One of the main challenges here is that even adding a single person makes the experience vastly more complicated. Think of the difference between playing basketball or soccer by yourself vs. playing soccer with other people, and the difference in complexity becomes immediately obvious. In a social interaction, not only do you need a certain degree of self-awareness, but you need to interact based on the emotional state of the other person, the predispositions of the other person, the nature of the relationship, the context of the situation, what the other person knows about you, and each person's interests as well.
Each new person brings an entire copy of these already-numerous variables to track, and I think that's why for the longest time I found hanging out with more than one person to be extremely exhausting. It felt impossible to track what was important for everyone and to satisfy all of them at the same time. It seems like with lots of recent practice, I'm feel much comfortable in group settings. More recently I've been thinking about how to make better social experiences, whether it's in a one-on-one setting or in a group.
Part of the reason is that it strikes me that there isn't really that much time to hang out with people. Unless I co-reside with someone, even for close friends I will probably only hang out with them 100 times or so in the rest of my life. And for other friends, perhaps a few dozen or less than a dozen times total. After that, each of us will get busy and move on with our own lives.
Part of it too is that it seems like such a waste for a hangout to be kind of lukewarm, when so many great experiences are possible out there. A lifespan is pretty short however you look at it, and it seems like we should make every effort to have hangouts be positive, memorable ones.
Finally, I think I'm just kind of interested in experience design in general. From psychological and design perspectives, the problem of “how to make a hangout fun” is really interesting. It's something that I find myself gravitate towards thinking about.
There might be some confidence component to my motivation too. I recently took an interesting study that suggests that I like people more so than my confidence in leading a social interaction. This seems largely true, and I'd like the two to be more on par with each other.

But again, the skill tree of social intelligence is quite daunting. Unlike emotional intelligence, the amount of variables at play feel exponential rather than linear in scale.
To make it manageable, I think I'll probably have to scope my learning. For example, there are various special social interactions like negotiations, difficult conversations, competitions, and courtship. I think I should kind of ignore those for now and focus on making normal hangout-type interactions better.
Thinking about these types of interactions, one particularly interesting part is that I think the vast majority of really positive experiences can be categorized, here are some examples:
- Deep conversations
- Funny bantering
- Spontaneous adventures
I think that this type of experience are monotonically good in that the more an interaction approach that direction, the better that interaction becomes. There's no “uncanny valley” of deep conversations or funny bantering – the deeper the conversation, the funnier the bantering, the better.
Some of these categories require another person (deep conversations), while others can be experienced on one's own (spontaneous adventures). Some of these I feel comfortable with (again, deep conversations), while others I don't have much experience in (yet again, spontaneous adventures). Overall, those that I feel comfortable or can be experienced on one's own are easier to learn, while the ones that require other people or I feel uncomfortable with will be more challenging to learn.
Moving forward, I feel like a good approach is probably to work on one or two at a time. Perhaps becoming more comfortable with certain categories on my own for one, while experimenting with social settings for another.
Anyways, here are the current categorizations I have in mind.
I feel comfortable with, and can be experienced on one's own: – Safety and comfort – Overcoming hardships – Very aesthetic experiences – Becoming better at a skill – Creating something new – Creating a sense of hero's journey
I'm not very familiar with, and can be experienced on one's own: – Spontaneous, fun experiences – Feeling new emotions – Play for its own sake
I have some degree of comfort, but cannot be experienced on one's own: – Deep conversations – Validation and acceptance – Fun bantering
Others that seem out there or really challenging: – Intimacy – Laughing until your stomach hurts – Performing something together (doesn't have to be music, could be any form of performance)
They seem like an okay place to start, but feel free to reach out if I miss anything significant. I'm actually pretty excited to dig into a lot of these more.
— Categorized under: #irl, #social, #communications, #emotions, #streamofconsciousness




