<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>gamedesign &amp;mdash; zushi&#39;s place</title>
    <link>https://zushis-place.writeas.com/tag:gamedesign</link>
    <description></description>
    <pubDate>Sat, 18 Jul 2026 15:26:04 +0000</pubDate>
    <item>
      <title>Ghost Club</title>
      <link>https://zushis-place.writeas.com/ghost-club?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[202108200757481cropped&#xA;&#xA;Based on a friend&#39;s recommendation. Saw the Ghost Club in VRChat in a headset recently. It was extremely good. A lot better than I could have imagined. Was lucky enough to see a VJ in action in the 2nd set too, which was really nice.&#xA;&#xA;Seeing what is basically a rave in VR was an interesting experience, especially since I&#39;ve never been to a rave or something close to it IRL. Making the leap to see it directly in VR was a pretty far-out experience. &#xA;&#xA;One of the things that the experience made me acutely aware of was that the distinction between a &#34;gaming experience&#34; and an &#34;enjoyable experience&#34; is actually quite blurry - drawing a line between them can feel somewhat artificial, in a way. In general, people play games for enjoyable experiences, and if something that&#39;s not technically a game can satisfy it, then it is just as good.&#xA;&#xA;From the perspective of game design, I think this kind of non-game, unusual, and enjoyable experience can really take an aspiring designer out of the frame of &#34;designing a game&#34; to &#34;designing an experience&#34;, which opens up space for a lot more design possibilities. Journey and Flower are good examples of this type of design.&#xA;&#xA;Even for it&#39;s own sake, Ghost Club was well worth waking up early in the morning for (the Club operates on Japanese time). It&#39;s a unique experience that can&#39;t really be replicated via a stream or a recording. I highly recommend everyone who has a headset and have an appetite for new experiences to try it out.&#xA;br/&#xA;&#xA;--&#xA;Categorized under: #gaming, #gamedesign, #vr&#xA;&#xA;!--more&lt;div id=&#34;commento&#34;/div--  ]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://i.imgur.com/4VLe38t.jpg" alt="20210820075748_1_cropped"/></p>

<p>Based on a friend&#39;s recommendation. Saw the Ghost Club in VRChat in a headset recently. It was extremely good. A lot better than I could have imagined. Was lucky enough to see a VJ in action in the 2nd set too, which was really nice.</p>

<p>Seeing what is basically a rave in VR was an interesting experience, especially since I&#39;ve never been to a rave or something close to it IRL. Making the leap to see it directly in VR was a pretty far-out experience.</p>

<p>One of the things that the experience made me acutely aware of was that the distinction between a “gaming experience” and an “enjoyable experience” is actually quite blurry – drawing a line between them can feel somewhat artificial, in a way. In general, people play games for enjoyable experiences, and if something that&#39;s not technically a game can satisfy it, then it is just as good.</p>

<p>From the perspective of game design, I think this kind of non-game, unusual, and enjoyable experience can really take an aspiring designer out of the frame of “designing a game” to “designing an experience”, which opens up space for a lot more design possibilities. <em>Journey</em> and <em>Flower</em> are good examples of this type of design.</p>

<p>Even for it&#39;s own sake, Ghost Club was well worth waking up early in the morning for (the Club operates on Japanese time). It&#39;s a unique experience that can&#39;t really be replicated via a stream or a recording. I highly recommend everyone who has a headset and have an appetite for new experiences to try it out.
<br/></p>

<p>—
Categorized under: <a href="https://zushis-place.writeas.com/tag:gaming" class="hashtag"><span>#</span><span class="p-category">gaming</span></a>, <a href="https://zushis-place.writeas.com/tag:gamedesign" class="hashtag"><span>#</span><span class="p-category">gamedesign</span></a>, <a href="https://zushis-place.writeas.com/tag:vr" class="hashtag"><span>#</span><span class="p-category">vr</span></a></p>


]]></content:encoded>
      <guid>https://zushis-place.writeas.com/ghost-club</guid>
      <pubDate>Wed, 01 Sep 2021 06:25:20 +0000</pubDate>
    </item>
  </channel>
</rss>